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    ut3usw@mastodon.radio

    @ut3usw@mastodon.radio

    Kyiv, UA.

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    gh github.com/assada

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    Latest posts made by ut3usw@mastodon.radio

    • RE: Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

      posted in Uncategorized
      ut3usw@mastodon.radioU
      ut3usw@mastodon.radio
    • RE: Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      @steffen actually this is E1M1 from original doom1.wad!

      posted in Uncategorized
      ut3usw@mastodon.radioU
      ut3usw@mastodon.radio
    • RE: Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      @Computeum YES! This is a gift from my wife %)

      posted in Uncategorized
      ut3usw@mastodon.radioU
      ut3usw@mastodon.radio
    • RE: Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      @AlgoCompSynth @poleguy

      posted in Uncategorized
      ut3usw@mastodon.radioU
      ut3usw@mastodon.radio
    • RE: Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      @Aleums it’s doom! E1M1 😅

      posted in Uncategorized
      ut3usw@mastodon.radioU
      ut3usw@mastodon.radio
    • RE: Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      @poleguy yes, ty! In real time wasd control.
      On video below it’s how I see it on pc screen (with actual audio).

      posted in Uncategorized
      ut3usw@mastodon.radioU
      ut3usw@mastodon.radio
    • RE: Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      @Quantensalat Actually, the DAC filters help here! Since I'm drawing continuous paths instead of raster pixels, the reconstruction filter smooths the discrete samples into nice clean lines. Plus, running at 96kHz gives enough bandwidth for sharpness

      posted in Uncategorized
      ut3usw@mastodon.radioU
      ut3usw@mastodon.radio
    • RE: Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      @Quantensalat Hey! TY! The graphics are just stereo audio signals generated in code. X and Y coordinates are mapped directly to Left and Right audio channel voltages.

      posted in Uncategorized
      ut3usw@mastodon.radioU
      ut3usw@mastodon.radio
    • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      posted in Uncategorized
      ut3usw@mastodon.radioU
      ut3usw@mastodon.radio